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storybook/docs/book/tutorial/05-advanced-behaviors.html
Sienna Meridian Satterwhite 16deb5d237 release: Storybook v0.2.0 - Major syntax and features update
BREAKING CHANGES:
- Relationship syntax now requires blocks for all participants
- Removed self/other perspective blocks from relationships
- Replaced 'guard' keyword with 'if' for behavior tree decorators

Language Features:
- Add tree-sitter grammar with improved if/condition disambiguation
- Add comprehensive tutorial and reference documentation
- Add SBIR v0.2.0 binary format specification
- Add resource linking system for behaviors and schedules
- Add year-long schedule patterns (day, season, recurrence)
- Add behavior tree enhancements (named nodes, decorators)

Documentation:
- Complete tutorial series (9 chapters) with baker family examples
- Complete reference documentation for all language features
- SBIR v0.2.0 specification with binary format details
- Added locations and institutions documentation

Examples:
- Convert all examples to baker family scenario
- Add comprehensive working examples

Tooling:
- Zed extension with LSP integration
- Tree-sitter grammar for syntax highlighting
- Build scripts and development tools

Version Updates:
- Main package: 0.1.0 → 0.2.0
- Tree-sitter grammar: 0.1.0 → 0.2.0
- Zed extension: 0.1.0 → 0.2.0
- Storybook editor: 0.1.0 → 0.2.0
2026-02-13 21:52:03 +00:00

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<h1 id="advanced-behaviors"><a class="header" href="#advanced-behaviors">Advanced Behaviors</a></h1>
<p>You have learned the fundamentals of behavior trees. This chapter covers advanced patterns: complex decision hierarchies, modular design with subtrees, and state-driven behavior.</p>
<h2 id="deep-decision-trees"><a class="header" href="#deep-decision-trees">Deep Decision Trees</a></h2>
<p>Real characters need layered decision-making. Nest selectors and sequences to create rich AI:</p>
<pre><code class="language-storybook">behavior Baker_DailyAI {
choose daily_activity {
// Morning: Prepare the bakery
then morning_prep {
if(time_is_morning)
then prep_sequence {
LightOven
PrepareDough
StartFirstBatch
}
}
// Day: Serve customers
then day_service {
if(time_is_daytime)
choose service_mode {
then serve_customer {
if(customer_waiting)
GreetCustomer
TakeOrder
PackageItems
CollectPayment
}
then restock {
if(display_low)
FetchFromKitchen
}
CleanCounter
}
}
// Evening: Close up
then evening_close {
if(time_is_evening)
then close_sequence {
TurnOffOvens
CleanKitchen
CountRegister
LockUp
}
}
}
}
</code></pre>
<p>Each level of nesting refines the decision. The outer <code>choose</code> selects the time of day; inner nodes handle the specifics.</p>
<h2 id="modular-subtrees"><a class="header" href="#modular-subtrees">Modular Subtrees</a></h2>
<p>Large behavior trees become unwieldy. Break them into focused subtrees and compose with <code>include</code>:</p>
<pre><code class="language-storybook">// Focused subtree: just baking
behavior Baking_Sourdough {
then sourdough_sequence {
MixDough
KneadDough
FirstRise
ShapeLoaves
}
}
// Focused subtree: just customer service
behavior Service_ServeCustomer {
then service_sequence {
GreetCustomer
TakeOrder
PackageItems
CollectPayment
}
}
// Composition: combine subtrees
behavior Martha_FullDay {
choose activity {
then morning_baking {
if(time_is_morning)
include Baking_Sourdough
include Baking_Pastries
}
then afternoon_sales {
if(time_is_afternoon)
include Service_ServeCustomer
}
CleanWorkstation
}
}
</code></pre>
<p>Benefits of modular subtrees:</p>
<ul>
<li>Each subtree is testable in isolation</li>
<li>Multiple characters can share subtrees</li>
<li>Changes propagate automatically</li>
</ul>
<h2 id="conditional-behavior-selection"><a class="header" href="#conditional-behavior-selection">Conditional Behavior Selection</a></h2>
<p>Use conditions to switch between behavioral modes:</p>
<pre><code class="language-storybook">behavior SmartBaker {
choose strategy {
// Busy mode when there are many customers
then busy_mode {
if(customer_count &gt; 5 and inventory_sufficient)
choose rush_tactics {
ServeFastOrder
QuickRestock
ExpressBake
}
}
// Careful mode when supplies are low
then careful_mode {
if(inventory_low or special_ingredients_missing)
choose conservation_tactics {
ReducePortions
SubstituteIngredients
OrderEmergencySupply
}
}
// Normal mode otherwise
then normal_mode {
if(customer_count &lt;= 5 and inventory_sufficient)
StandardRoutine
}
}
}
</code></pre>
<h2 id="decorator-combinations"><a class="header" href="#decorator-combinations">Decorator Combinations</a></h2>
<p>Combine decorators to build sophisticated control patterns:</p>
<pre><code class="language-storybook">behavior Baker_SpecialRecipe {
// Only when inventory is sufficient
if(has_special_ingredients) {
// Limited to once per hour
cooldown(1h) {
// Must complete within 30 minutes
timeout(30m) {
// Try up to 3 times
retry(3) {
then bake_special {
PrepareSpecialDough
BakeAtPreciseTemperature
}
}
}
}
}
}
</code></pre>
<h2 id="prose-documentation"><a class="header" href="#prose-documentation">Prose Documentation</a></h2>
<p>Add narrative context to complex behaviors with prose blocks:</p>
<pre><code class="language-storybook">behavior Elena_TrainingSession {
---description
Elena practicing a new recipe under Martha's guidance.
Uses retry decorator for persistence and if for
checking readiness.
---
choose training_strategy {
then practice_supervised {
if(martha_available)
retry(3) {
then attempt_recipe {
ReviewRecipeSteps
MeasureIngredients
MixAndKnead
CheckWithMartha
}
}
}
then practice_solo {
if(not martha_available)
then solo_attempt {
ReviewRecipeNotes
AttemptRecipeFromMemory
TasteTestResult
}
}
}
}
</code></pre>
<h2 id="design-tips"><a class="header" href="#design-tips">Design Tips</a></h2>
<p><strong>Prefer shallow trees</strong>: Break deep nesting into subtrees with <code>include</code>.</p>
<p><strong>Name every composite node</strong>: Labels make trees self-documenting.</p>
<p><strong>Use decorators for control flow</strong>: Timing, repetition, and gating belong in decorators, not in action logic.</p>
<p><strong>Keep actions atomic</strong>: Each action should do one thing. Complex operations are sequences of simple actions.</p>
<h2 id="next-steps"><a class="header" href="#next-steps">Next Steps</a></h2>
<p>Characters do not exist in isolation. In <a href="./06-relationships.html">Character Relationships</a>, you will model how characters connect to each other friendships, rivalries, parent-child bonds, and more.</p>
<hr />
<p><strong>Reference</strong>: See <a href="../reference/11-behavior-trees.html">Behavior Trees Reference</a> and <a href="../reference/12-decorators.html">Decorators Reference</a> for complete syntax.</p>
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