BREAKING CHANGES: - Relationship syntax now requires blocks for all participants - Removed self/other perspective blocks from relationships - Replaced 'guard' keyword with 'if' for behavior tree decorators Language Features: - Add tree-sitter grammar with improved if/condition disambiguation - Add comprehensive tutorial and reference documentation - Add SBIR v0.2.0 binary format specification - Add resource linking system for behaviors and schedules - Add year-long schedule patterns (day, season, recurrence) - Add behavior tree enhancements (named nodes, decorators) Documentation: - Complete tutorial series (9 chapters) with baker family examples - Complete reference documentation for all language features - SBIR v0.2.0 specification with binary format details - Added locations and institutions documentation Examples: - Convert all examples to baker family scenario - Add comprehensive working examples Tooling: - Zed extension with LSP integration - Tree-sitter grammar for syntax highlighting - Build scripts and development tools Version Updates: - Main package: 0.1.0 → 0.2.0 - Tree-sitter grammar: 0.1.0 → 0.2.0 - Zed extension: 0.1.0 → 0.2.0 - Storybook editor: 0.1.0 → 0.2.0
423 lines
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<main>
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<h1 id="schedules-and-time"><a class="header" href="#schedules-and-time">Schedules and Time</a></h1>
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<p>Characters live in time. A baker wakes before dawn to prepare dough; a guard patrols during the day shift; an innkeeper serves customers until late. Schedules define these time-based routines.</p>
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<h2 id="basic-schedules"><a class="header" href="#basic-schedules">Basic Schedules</a></h2>
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<p>A schedule contains time blocks, each with a time range and an action:</p>
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<pre><code class="language-storybook">schedule SimpleBaker {
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block morning_prep {
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05:00 - 08:00
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action: baking::prepare_dough
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}
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block sales {
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08:00 - 14:00
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action: baking::serve_customers
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}
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block cleanup {
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14:00 - 15:00
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action: baking::close_shop
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}
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}
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</code></pre>
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<p>Time ranges use 24-hour clock format (<code>HH:MM</code>). The <code>action</code> field links to a behavior tree that drives the character’s activity during that block.</p>
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<h2 id="named-blocks"><a class="header" href="#named-blocks">Named Blocks</a></h2>
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<p>Blocks can have names (like <code>morning_prep</code> above). Named blocks are important for schedule composition – they allow child schedules to override specific blocks by name.</p>
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<h2 id="linking-schedules-to-characters"><a class="header" href="#linking-schedules-to-characters">Linking Schedules to Characters</a></h2>
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<p>Characters use the <code>uses schedule</code> clause:</p>
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<pre><code class="language-storybook">character Baker: Human {
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uses schedule: SimpleBaker
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}
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</code></pre>
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<p>For multiple schedules:</p>
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<pre><code class="language-storybook">character Innkeeper: Human {
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uses schedules: [WeekdaySchedule, WeekendSchedule]
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}
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</code></pre>
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<h2 id="temporal-constraints"><a class="header" href="#temporal-constraints">Temporal Constraints</a></h2>
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<p>Blocks can be restricted to specific times using temporal constraints:</p>
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<h3 id="season-constraints"><a class="header" href="#season-constraints">Season Constraints</a></h3>
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<pre><code class="language-storybook">schedule SeasonalBaker {
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block summer_hours {
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06:00 - 20:00
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action: baking::long_shift
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on season summer
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}
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block winter_hours {
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07:00 - 18:00
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action: baking::short_shift
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on season winter
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}
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}
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</code></pre>
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<h3 id="day-of-week-constraints"><a class="header" href="#day-of-week-constraints">Day of Week Constraints</a></h3>
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<pre><code class="language-storybook">schedule WeeklyPattern {
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block weekday_work {
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09:00 - 17:00
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action: work::standard
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on day monday
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}
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block weekend_rest {
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10:00 - 16:00
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action: leisure::relax
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on day saturday
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}
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}
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</code></pre>
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<p>Temporal constraint values (like <code>summer</code> or <code>monday</code>) reference enums defined in your storybook:</p>
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<pre><code class="language-storybook">enum Season { spring, summer, fall, winter }
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enum DayOfWeek { monday, tuesday, wednesday, thursday, friday, saturday, sunday }
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</code></pre>
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<h2 id="recurring-events"><a class="header" href="#recurring-events">Recurring Events</a></h2>
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<p>Use <code>recurs</code> to define events that repeat on a schedule:</p>
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<pre><code class="language-storybook">schedule MarketSchedule {
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// Regular daily hours
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block work {
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08:00 - 17:00
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action: shop::regular_sales
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}
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// Market day every Saturday
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recurs MarketDay on day saturday {
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block setup {
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06:00 - 08:00
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action: market::setup_stall
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}
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block busy_market {
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08:00 - 18:00
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action: market::busy_sales
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}
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block teardown {
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18:00 - 20:00
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action: market::pack_up
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}
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}
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}
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</code></pre>
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<p>Recurrences take priority over regular blocks. On Saturdays, the <code>MarketDay</code> blocks replace the regular <code>work</code> block.</p>
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<h2 id="schedule-composition-with-extends"><a class="header" href="#schedule-composition-with-extends">Schedule Composition with extends</a></h2>
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<p>Schedules can extend other schedules, inheriting and overriding blocks:</p>
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<pre><code class="language-storybook">schedule BaseShopkeeper {
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block open {
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09:00 - 17:00
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action: shop::standard_hours
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}
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}
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schedule EarlyBaker extends BaseShopkeeper {
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block open {
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05:00 - 13:00
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action: baking::early_shift
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}
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}
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</code></pre>
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<p>The <code>EarlyBaker</code> schedule overrides the <code>open</code> block by name – same block name, different hours. Any blocks not overridden are inherited unchanged.</p>
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<p>You can chain extensions:</p>
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<pre><code class="language-storybook">schedule MasterBaker extends EarlyBaker {
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block open {
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03:00 - 11:00
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action: baking::master_work
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}
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block teaching {
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14:00 - 16:00
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action: baking::teach_apprentice
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}
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}
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</code></pre>
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<p><code>MasterBaker</code> overrides <code>open</code> again and adds a new <code>teaching</code> block.</p>
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<h2 id="overnight-blocks"><a class="header" href="#overnight-blocks">Overnight Blocks</a></h2>
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<p>Time ranges can span midnight:</p>
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<pre><code class="language-storybook">schedule NightGuard {
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block night_patrol {
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22:00 - 06:00
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action: security::patrol
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}
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}
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</code></pre>
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<p>The system interprets this as 22:00 to midnight on day one, then midnight to 06:00 on day two.</p>
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<h2 id="a-complete-schedule-example"><a class="header" href="#a-complete-schedule-example">A Complete Schedule Example</a></h2>
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<pre><code class="language-storybook">schedule MasterBaker_FullYear {
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// Daily base
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block prep {
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04:00 - 06:00
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action: baking::prepare
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}
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block baking {
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06:00 - 10:00
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action: baking::bake
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}
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block sales {
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10:00 - 16:00
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action: baking::serve
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}
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block cleanup {
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16:00 - 17:00
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action: baking::clean
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}
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// Summer extended hours
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block summer_sales {
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10:00 - 20:00
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action: baking::busy_summer
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on season summer
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}
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// Weekly market
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recurs MarketDay on day saturday {
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block market_prep {
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02:00 - 04:00
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action: baking::market_prep
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}
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block market_sales {
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08:00 - 18:00
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action: baking::market_rush
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}
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}
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// Annual harvest festival
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recurs HarvestFestival on dates "Sep 20" .. "Sep 25" {
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block festival {
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06:00 - 23:00
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action: baking::festival_mode
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}
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}
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}
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</code></pre>
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<h2 id="next-steps"><a class="header" href="#next-steps">Next Steps</a></h2>
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<p>Characters now have traits, behaviors, relationships, and schedules. In <a href="./08-life-arcs.html">Life Arcs</a>, you will learn how to model character development over time – how they grow, change, and evolve through different phases of life.</p>
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<hr />
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<p><strong>Reference</strong>: For complete schedule syntax, see the <a href="../reference/14-schedules.html">Schedules Reference</a>.</p>
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