BREAKING CHANGES: - Relationship syntax now requires blocks for all participants - Removed self/other perspective blocks from relationships - Replaced 'guard' keyword with 'if' for behavior tree decorators Language Features: - Add tree-sitter grammar with improved if/condition disambiguation - Add comprehensive tutorial and reference documentation - Add SBIR v0.2.0 binary format specification - Add resource linking system for behaviors and schedules - Add year-long schedule patterns (day, season, recurrence) - Add behavior tree enhancements (named nodes, decorators) Documentation: - Complete tutorial series (9 chapters) with baker family examples - Complete reference documentation for all language features - SBIR v0.2.0 specification with binary format details - Added locations and institutions documentation Examples: - Convert all examples to baker family scenario - Add comprehensive working examples Tooling: - Zed extension with LSP integration - Tree-sitter grammar for syntax highlighting - Build scripts and development tools Version Updates: - Main package: 0.1.0 → 0.2.0 - Tree-sitter grammar: 0.1.0 → 0.2.0 - Zed extension: 0.1.0 → 0.2.0 - Storybook editor: 0.1.0 → 0.2.0
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Schedules and Time
Characters live in time. A baker wakes before dawn to prepare dough; a guard patrols during the day shift; an innkeeper serves customers until late. Schedules define these time-based routines.
Basic Schedules
A schedule contains time blocks, each with a time range and an action:
schedule SimpleBaker {
block morning_prep {
05:00 - 08:00
action: baking::prepare_dough
}
block sales {
08:00 - 14:00
action: baking::serve_customers
}
block cleanup {
14:00 - 15:00
action: baking::close_shop
}
}
Time ranges use 24-hour clock format (HH:MM). The action field links to a behavior tree that drives the character's activity during that block.
Named Blocks
Blocks can have names (like morning_prep above). Named blocks are important for schedule composition -- they allow child schedules to override specific blocks by name.
Linking Schedules to Characters
Characters use the uses schedule clause:
character Baker: Human {
uses schedule: SimpleBaker
}
For multiple schedules:
character Innkeeper: Human {
uses schedules: [WeekdaySchedule, WeekendSchedule]
}
Temporal Constraints
Blocks can be restricted to specific times using temporal constraints:
Season Constraints
schedule SeasonalBaker {
block summer_hours {
06:00 - 20:00
action: baking::long_shift
on season summer
}
block winter_hours {
07:00 - 18:00
action: baking::short_shift
on season winter
}
}
Day of Week Constraints
schedule WeeklyPattern {
block weekday_work {
09:00 - 17:00
action: work::standard
on day monday
}
block weekend_rest {
10:00 - 16:00
action: leisure::relax
on day saturday
}
}
Temporal constraint values (like summer or monday) reference enums defined in your storybook:
enum Season { spring, summer, fall, winter }
enum DayOfWeek { monday, tuesday, wednesday, thursday, friday, saturday, sunday }
Recurring Events
Use recurs to define events that repeat on a schedule:
schedule MarketSchedule {
// Regular daily hours
block work {
08:00 - 17:00
action: shop::regular_sales
}
// Market day every Saturday
recurs MarketDay on day saturday {
block setup {
06:00 - 08:00
action: market::setup_stall
}
block busy_market {
08:00 - 18:00
action: market::busy_sales
}
block teardown {
18:00 - 20:00
action: market::pack_up
}
}
}
Recurrences take priority over regular blocks. On Saturdays, the MarketDay blocks replace the regular work block.
Schedule Composition with extends
Schedules can extend other schedules, inheriting and overriding blocks:
schedule BaseShopkeeper {
block open {
09:00 - 17:00
action: shop::standard_hours
}
}
schedule EarlyBaker extends BaseShopkeeper {
block open {
05:00 - 13:00
action: baking::early_shift
}
}
The EarlyBaker schedule overrides the open block by name -- same block name, different hours. Any blocks not overridden are inherited unchanged.
You can chain extensions:
schedule MasterBaker extends EarlyBaker {
block open {
03:00 - 11:00
action: baking::master_work
}
block teaching {
14:00 - 16:00
action: baking::teach_apprentice
}
}
MasterBaker overrides open again and adds a new teaching block.
Overnight Blocks
Time ranges can span midnight:
schedule NightGuard {
block night_patrol {
22:00 - 06:00
action: security::patrol
}
}
The system interprets this as 22:00 to midnight on day one, then midnight to 06:00 on day two.
A Complete Schedule Example
schedule MasterBaker_FullYear {
// Daily base
block prep {
04:00 - 06:00
action: baking::prepare
}
block baking {
06:00 - 10:00
action: baking::bake
}
block sales {
10:00 - 16:00
action: baking::serve
}
block cleanup {
16:00 - 17:00
action: baking::clean
}
// Summer extended hours
block summer_sales {
10:00 - 20:00
action: baking::busy_summer
on season summer
}
// Weekly market
recurs MarketDay on day saturday {
block market_prep {
02:00 - 04:00
action: baking::market_prep
}
block market_sales {
08:00 - 18:00
action: baking::market_rush
}
}
// Annual harvest festival
recurs HarvestFestival on dates "Sep 20" .. "Sep 25" {
block festival {
06:00 - 23:00
action: baking::festival_mode
}
}
}
Next Steps
Characters now have traits, behaviors, relationships, and schedules. In Life Arcs, you will learn how to model character development over time -- how they grow, change, and evolve through different phases of life.
Reference: For complete schedule syntax, see the Schedules Reference.