Services refactor
Replace structs of Dep<Service> with OnceServices, so each service has a Services reference Remove service name => Service map Flatten Services.rooms Make reqwest Clients lazy initialized (client service)
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@@ -17,7 +17,6 @@ pub(crate) async fn room_initial_sync_route(
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let room_id = &body.room_id;
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if !services
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.rooms
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.state_accessor
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.user_can_see_state_events(body.sender_user(), room_id)
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.await
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@@ -26,19 +25,13 @@ pub(crate) async fn room_initial_sync_route(
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}
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let membership = services
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.rooms
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.state_cache
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.user_membership(body.sender_user(), room_id)
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.map(Ok);
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let visibility = services
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.rooms
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.directory
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.visibility(room_id)
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.map(Ok);
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let visibility = services.directory.visibility(room_id).map(Ok);
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let state = services
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.rooms
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.state_accessor
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.room_state_full_pdus(room_id)
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.map_ok(Event::into_format)
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@@ -46,7 +39,6 @@ pub(crate) async fn room_initial_sync_route(
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let limit = LIMIT_MAX;
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let events = services
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.rooms
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.timeline
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.pdus_rev(None, room_id, None)
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.try_take(limit)
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