//! Presence update pipeline. //! //! This module centralizes the write path for presence updates. It keeps the //! aggregation and timer logic in one place so the public `Service` surface //! remains small and the update flow is easy to review. use std::time::Duration; use futures::TryFutureExt; use ruma::{DeviceId, OwnedUserId, UInt, UserId, presence::PresenceState}; use tuwunel_core::{ Error, Result, debug, error, trace, result::LogErr, utils::{future::OptionFutureExt, option::OptionExt}, }; use super::{aggregate, Service}; impl Service { fn device_key(device_id: Option<&DeviceId>, is_remote: bool) -> aggregate::DeviceKey { if is_remote { return aggregate::DeviceKey::Remote; } match device_id { | Some(device_id) => aggregate::DeviceKey::Device(device_id.to_owned()), | None => aggregate::DeviceKey::UnknownLocal, } } fn schedule_presence_timer( &self, user_id: &UserId, presence_state: &PresenceState, count: u64, ) -> Result { if !(self.timeout_remote_users || self.services.globals.user_is_local(user_id)) || user_id == self.services.globals.server_user { return Ok(()); } let timeout = match presence_state { | PresenceState::Online => self.services.server.config.presence_idle_timeout_s, | _ => self.services.server.config.presence_offline_timeout_s, }; self.timer_channel .0 .send((user_id.to_owned(), Duration::from_secs(timeout), count)) .map_err(|e| { error!("Failed to add presence timer: {}", e); Error::bad_database("Failed to add presence timer") }) } async fn apply_device_presence_update( &self, user_id: &UserId, device_key: aggregate::DeviceKey, state: &PresenceState, currently_active: Option, last_active_ago: Option, status_msg: Option, refresh_window_ms: Option, ) -> Result { let now = tuwunel_core::utils::millis_since_unix_epoch(); debug!( ?user_id, ?device_key, ?state, currently_active, last_active_ago = last_active_ago.map(u64::from), "Presence update received" ); self.device_presence .update( user_id, device_key, state, currently_active, last_active_ago, status_msg, now, ) .await; let aggregated = self .device_presence .aggregate(user_id, now, self.idle_timeout, self.offline_timeout) .await; debug!( ?user_id, agg_state = ?aggregated.state, agg_currently_active = aggregated.currently_active, agg_last_active_ts = aggregated.last_active_ts, agg_device_count = aggregated.device_count, "Presence aggregate computed" ); let last_presence = self.db.get_presence(user_id).await; let (last_count, last_event) = match last_presence { | Ok((count, event)) => (Some(count), Some(event)), | Err(_) => (None, None), }; let state_changed = match &last_event { | Some(event) => event.content.presence != aggregated.state, | None => true, }; if !state_changed { if let (Some(refresh_ms), Some(event), Some(count)) = (refresh_window_ms, &last_event, last_count) { let last_last_active_ago: u64 = event .content .last_active_ago .unwrap_or_default() .into(); if last_last_active_ago < refresh_ms { self.schedule_presence_timer(user_id, &event.content.presence, count) .log_err() .ok(); debug!( ?user_id, ?state, last_last_active_ago, "Skipping presence update: refresh window (timer rescheduled)" ); return Ok(()); } } } let fallback_status = last_event .and_then(|event| event.content.status_msg) .filter(|msg| !msg.is_empty()); let status_msg = aggregated.status_msg.or(fallback_status); let last_active_ago = Some(UInt::new_saturating(now.saturating_sub(aggregated.last_active_ts))); self.set_presence( user_id, &aggregated.state, Some(aggregated.currently_active), last_active_ago, status_msg, ) .await } /// Pings the presence of the given user, setting the specified state. When /// device_id is supplied. pub async fn maybe_ping_presence( &self, user_id: &UserId, device_id: Option<&DeviceId>, new_state: &PresenceState, ) -> Result { const REFRESH_TIMEOUT: u64 = 30 * 1000; if !self.services.server.config.allow_local_presence || self.services.db.is_read_only() { debug!( ?user_id, ?new_state, allow_local_presence = self.services.server.config.allow_local_presence, read_only = self.services.db.is_read_only(), "Skipping presence ping" ); return Ok(()); } let update_device_seen = device_id.map_async(|device_id| { self.services .users .update_device_last_seen(user_id, device_id, None) }); let currently_active = *new_state == PresenceState::Online; let set_presence = self.apply_device_presence_update( user_id, Self::device_key(device_id, false), new_state, Some(currently_active), UInt::new(0), None, Some(REFRESH_TIMEOUT), ); debug!( ?user_id, ?new_state, currently_active, "Presence ping accepted" ); futures::future::try_join(set_presence, update_device_seen.unwrap_or(Ok(()))) .map_ok(|_| ()) .await } /// Applies an explicit presence update for a local device. pub async fn set_presence_for_device( &self, user_id: &UserId, device_id: Option<&DeviceId>, state: &PresenceState, status_msg: Option, ) -> Result { let currently_active = *state == PresenceState::Online; self.apply_device_presence_update( user_id, Self::device_key(device_id, false), state, Some(currently_active), None, status_msg, None, ) .await } /// Applies a presence update received over federation. pub async fn set_presence_from_federation( &self, user_id: &UserId, state: &PresenceState, currently_active: bool, last_active_ago: UInt, status_msg: Option, ) -> Result { self.apply_device_presence_update( user_id, Self::device_key(None, true), state, Some(currently_active), Some(last_active_ago), status_msg, None, ) .await } /// Adds a presence event which will be saved until a new event replaces it. pub async fn set_presence( &self, user_id: &UserId, state: &PresenceState, currently_active: Option, last_active_ago: Option, status_msg: Option, ) -> Result { let presence_state = match state.as_str() { | "" => &PresenceState::Offline, // default an empty string to 'offline' | &_ => state, }; let count = self .db .set_presence(user_id, presence_state, currently_active, last_active_ago, status_msg) .await?; if let Some(count) = count { let is_local = self.services.globals.user_is_local(user_id); let is_server_user = user_id == self.services.globals.server_user; let allow_timeout = self.timeout_remote_users || is_local; if allow_timeout && !is_server_user { self.schedule_presence_timer(user_id, presence_state, count)?; } } Ok(()) } pub(super) async fn process_presence_timer( &self, user_id: &OwnedUserId, expected_count: u64, ) -> Result { let (current_count, presence) = match self.db.get_presence_raw(user_id).await { | Ok(presence) => presence, | Err(_) => return Ok(()), }; if current_count != expected_count { trace!( ?user_id, expected_count, current_count, "Skipping stale presence timer" ); return Ok(()); } let presence_state = presence.state().clone(); let now = tuwunel_core::utils::millis_since_unix_epoch(); let aggregated = self .device_presence .aggregate(user_id, now, self.idle_timeout, self.offline_timeout) .await; if aggregated.device_count == 0 { let last_active_ago = Some(UInt::new_saturating(now.saturating_sub(presence.last_active_ts()))); let status_msg = presence.status_msg(); let new_state = match (&presence_state, last_active_ago.map(u64::from)) { | (PresenceState::Online, Some(ago)) if ago >= self.idle_timeout => Some(PresenceState::Unavailable), | (PresenceState::Unavailable, Some(ago)) if ago >= self.offline_timeout => Some(PresenceState::Offline), | _ => None, }; debug!( "Processed presence timer for user '{user_id}': Old state = {presence_state}, New \ state = {new_state:?}" ); if let Some(new_state) = new_state { self.set_presence( user_id, &new_state, Some(false), last_active_ago, status_msg, ) .await?; } return Ok(()); } if aggregated.state == presence_state { self.schedule_presence_timer(user_id, &presence_state, current_count) .log_err() .ok(); return Ok(()); } let status_msg = aggregated.status_msg.or_else(|| presence.status_msg()); let last_active_ago = Some(UInt::new_saturating(now.saturating_sub(aggregated.last_active_ts))); self.set_presence( user_id, &aggregated.state, Some(aggregated.currently_active), last_active_ago, status_msg, ) .await?; Ok(()) } }