Files
marathon/crates/app/src/session.rs

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//! App-level offline resource management
//!
//! Sets up vector clock and networking resources. Sessions are created later
//! when the user starts networking.
use bevy::prelude::*;
use libmarathon::{
networking::{
CurrentSession, EntityLockRegistry, NetworkEntityMap, NodeVectorClock, Session, VectorClock,
},
};
use uuid::Uuid;
/// Initialize offline resources on app startup
///
/// This sets up the vector clock and networking-related resources.
/// Creates an offline CurrentSession that will be updated when networking starts.
pub fn initialize_offline_resources(world: &mut World) {
info!("Initializing offline resources...");
// Create node ID (persists for this app instance)
let node_id = Uuid::new_v4();
info!("Node ID: {}", node_id);
// Insert vector clock resource (always available, offline or online)
world.insert_resource(NodeVectorClock {
node_id,
clock: VectorClock::new(),
});
// Insert networking resources (available from startup, even before networking starts)
world.insert_resource(NetworkEntityMap::default());
world.insert_resource(EntityLockRegistry::default());
// Create offline session (will be updated when networking starts)
// This ensures CurrentSession resource always exists for UI binding
let offline_session_id = libmarathon::networking::SessionId::new();
let offline_session = Session::new(offline_session_id);
world.insert_resource(CurrentSession::new(offline_session, VectorClock::new()));
info!("Offline resources initialized (vector clock ready, session created in offline state)");
}