Sienna Meridian Satterwhite 3e840908f6 Connect engine NetworkingManager to Bevy GossipBridge
- Engine creates GossipBridge and returns it via NetworkingStarted event
- NetworkingManager forwards incoming gossip → GossipBridge.push_incoming()
- NetworkingManager polls GossipBridge.try_recv_outgoing() → broadcasts via iroh
- Bevy inserts GossipBridge resource when networking starts
- Added Debug impl for GossipBridge

Fixes gossip layer connectivity between iroh network and Bevy sync systems.

References: #131, #132
Signed-off-by: Sienna Meridian Satterwhite <sienna@r3t.io>
2025-12-24 14:01:22 +00:00
2025-12-17 19:20:34 +00:00
2025-12-17 19:20:34 +00:00
2025-12-17 19:20:34 +00:00
2025-11-15 23:42:12 +00:00
2025-11-16 11:50:16 +00:00
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Offline-first, peer-to-peer game engine SDK in Rust
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