Connect engine NetworkingManager to Bevy GossipBridge
- Engine creates GossipBridge and returns it via NetworkingStarted event - NetworkingManager forwards incoming gossip → GossipBridge.push_incoming() - NetworkingManager polls GossipBridge.try_recv_outgoing() → broadcasts via iroh - Bevy inserts GossipBridge resource when networking starts - Added Debug impl for GossipBridge Fixes gossip layer connectivity between iroh network and Bevy sync systems. References: #131, #132 Signed-off-by: Sienna Meridian Satterwhite <sienna@r3t.io>
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@@ -94,7 +94,7 @@ impl EngineCore {
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}
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match NetworkingManager::new(session_id.clone()).await {
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Ok(net_manager) => {
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Ok((net_manager, bridge)) => {
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let node_id = net_manager.node_id();
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// Spawn NetworkingManager in background task
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@@ -108,6 +108,7 @@ impl EngineCore {
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let _ = self.handle.event_tx.send(EngineEvent::NetworkingStarted {
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session_id: session_id.clone(),
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node_id,
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bridge,
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});
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tracing::info!("Networking started for session {}", session_id.to_code());
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}
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