Connect engine NetworkingManager to Bevy GossipBridge
- Engine creates GossipBridge and returns it via NetworkingStarted event - NetworkingManager forwards incoming gossip → GossipBridge.push_incoming() - NetworkingManager polls GossipBridge.try_recv_outgoing() → broadcasts via iroh - Bevy inserts GossipBridge resource when networking starts - Added Debug impl for GossipBridge Fixes gossip layer connectivity between iroh network and Bevy sync systems. References: #131, #132 Signed-off-by: Sienna Meridian Satterwhite <sienna@r3t.io>
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@@ -4,13 +4,13 @@ use crate::networking::{NodeId, SessionId, VectorClock};
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use bevy::prelude::*;
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use uuid::Uuid;
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/// Events that the Core Engine emits to Bevy
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#[derive(Debug, Clone)]
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pub enum EngineEvent {
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// Networking status
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NetworkingStarted {
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session_id: SessionId,
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node_id: NodeId,
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bridge: crate::networking::GossipBridge,
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},
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NetworkingFailed {
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error: String,
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