Connect engine NetworkingManager to Bevy GossipBridge
- Engine creates GossipBridge and returns it via NetworkingStarted event - NetworkingManager forwards incoming gossip → GossipBridge.push_incoming() - NetworkingManager polls GossipBridge.try_recv_outgoing() → broadcasts via iroh - Bevy inserts GossipBridge resource when networking starts - Added Debug impl for GossipBridge Fixes gossip layer connectivity between iroh network and Bevy sync systems. References: #131, #132 Signed-off-by: Sienna Meridian Satterwhite <sienna@r3t.io>
This commit is contained in:
@@ -43,6 +43,16 @@ pub struct GossipBridge {
|
||||
pub node_id: NodeId,
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for GossipBridge {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("GossipBridge")
|
||||
.field("node_id", &self.node_id)
|
||||
.field("outgoing_len", &self.outgoing.lock().ok().map(|q| q.len()))
|
||||
.field("incoming_len", &self.incoming.lock().ok().map(|q| q.len()))
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl GossipBridge {
|
||||
/// Create a new gossip bridge
|
||||
pub fn new(node_id: NodeId) -> Self {
|
||||
|
||||
Reference in New Issue
Block a user