Implement relationship effects on all simulation layers #102

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opened 2025-12-17 03:24:18 +00:00 by siennathesane · 0 comments
siennathesane commented 2025-12-17 03:24:18 +00:00 (Migrated from github.com)

Description

Relationships affect needs, schedules, behaviors, and conditions across all simulation layers.

Acceptance Criteria

Scenario: Relationship effects work
  Given entities have relationships
  When effects are implemented
  Then relationships affect social need satisfaction
  And relationships create shared schedule commitments
  And relationships modify behavior tree priorities
  And relationship loss can cause grief condition

Technical Notes

  • Need effects: strong bonds satisfy social need
  • Schedule effects: commitments from coordination level
  • Behavior effects: help friends, defend family
  • Condition effects: grief from loss, stress from conflict
  • Cross-layer integration: relationships cascade everywhere

Size: S (2 points)
Priority: P2
Phase: 7 - Relationships

## Description Relationships affect needs, schedules, behaviors, and conditions across all simulation layers. ## Acceptance Criteria ```gherkin Scenario: Relationship effects work Given entities have relationships When effects are implemented Then relationships affect social need satisfaction And relationships create shared schedule commitments And relationships modify behavior tree priorities And relationship loss can cause grief condition ``` ## Technical Notes - Need effects: strong bonds satisfy social need - Schedule effects: commitments from coordination level - Behavior effects: help friends, defend family - Condition effects: grief from loss, stress from conflict - Cross-layer integration: relationships cascade everywhere **Size:** S (2 points) **Priority:** P2 **Phase:** 7 - Relationships
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Reference: studio/marathon#102