v2
Asset Pipeline & Rendering
Goal: Load real assets, custom rendering, basic animations
Scope:
- Rendering: Vendor Bevy renderer (Phases 1-4+)
- Assets: GLTF models, textures, basic skeletal animations
- Agent Simulation: Substrate, Institutions, Relationships, Conditions (Phases 5-8)
- Spatial Audio: Steam Audio, bus mixing (Phases 2-4)
- Terrain: Early terrain designer implementation
Deliverable: Real 3D models with animations, custom rendering pipeline, richer behaviors, 3D audio.
0% Completed
#122
opened 2025-12-17 04:11:26 +00:00 by siennathesane
#105
opened 2025-12-17 03:25:03 +00:00 by siennathesane
#104
opened 2025-12-17 03:25:00 +00:00 by siennathesane
#103
opened 2025-12-17 03:24:57 +00:00 by siennathesane
#102
opened 2025-12-17 03:24:18 +00:00 by siennathesane
#101
opened 2025-12-17 03:24:15 +00:00 by siennathesane
#100
opened 2025-12-17 03:24:12 +00:00 by siennathesane
#99
opened 2025-12-17 03:24:09 +00:00 by siennathesane
#98
opened 2025-12-17 03:23:27 +00:00 by siennathesane
#97
opened 2025-12-17 03:23:25 +00:00 by siennathesane
#96
opened 2025-12-17 03:23:22 +00:00 by siennathesane
#95
opened 2025-12-17 03:22:58 +00:00 by siennathesane
#94
opened 2025-12-17 03:22:56 +00:00 by siennathesane
#93
opened 2025-12-17 03:22:53 +00:00 by siennathesane
#55
opened 2025-12-17 02:54:33 +00:00 by siennathesane
#54
opened 2025-12-17 02:54:26 +00:00 by siennathesane
#53
opened 2025-12-17 02:54:19 +00:00 by siennathesane
#52
opened 2025-12-17 02:54:12 +00:00 by siennathesane
#51
opened 2025-12-17 02:53:48 +00:00 by siennathesane
#47
opened 2025-12-17 02:49:06 +00:00 by siennathesane