Asset Pipeline & Rendering

Goal: Load real assets, custom rendering, basic animations

Scope:

  • Rendering: Vendor Bevy renderer (Phases 1-4+)
  • Assets: GLTF models, textures, basic skeletal animations
  • Agent Simulation: Substrate, Institutions, Relationships, Conditions (Phases 5-8)
  • Spatial Audio: Steam Audio, bus mixing (Phases 2-4)
  • Terrain: Early terrain designer implementation

Deliverable: Real 3D models with animations, custom rendering pipeline, richer behaviors, 3D audio.

9999-01-01
0% Completed
#122 opened 2025-12-17 04:11:26 +00:00 by siennathesane
#105 opened 2025-12-17 03:25:03 +00:00 by siennathesane
#103 opened 2025-12-17 03:24:57 +00:00 by siennathesane
#102 opened 2025-12-17 03:24:18 +00:00 by siennathesane
#99 opened 2025-12-17 03:24:09 +00:00 by siennathesane
#98 opened 2025-12-17 03:23:27 +00:00 by siennathesane
#97 opened 2025-12-17 03:23:25 +00:00 by siennathesane
#95 opened 2025-12-17 03:22:58 +00:00 by siennathesane
#94 opened 2025-12-17 03:22:56 +00:00 by siennathesane
#55 opened 2025-12-17 02:54:33 +00:00 by siennathesane
#54 opened 2025-12-17 02:54:26 +00:00 by siennathesane
#53 opened 2025-12-17 02:54:19 +00:00 by siennathesane
#52 opened 2025-12-17 02:54:12 +00:00 by siennathesane
#51 opened 2025-12-17 02:53:48 +00:00 by siennathesane
#47 opened 2025-12-17 02:49:06 +00:00 by siennathesane