Asset Pipeline & Rendering

Goal: Load real assets, custom rendering, basic animations

Scope:

  • Rendering: Vendor Bevy renderer (Phases 1-4+)
  • Assets: GLTF models, textures, basic skeletal animations
  • Agent Simulation: Substrate, Institutions, Relationships, Conditions (Phases 5-8)
  • Spatial Audio: Steam Audio, bus mixing (Phases 2-4)
  • Terrain: Early terrain designer implementation

Deliverable: Real 3D models with animations, custom rendering pipeline, richer behaviors, 3D audio.

9999-01-01
0% Completed
#46 opened 2025-12-17 02:48:59 +00:00 by siennathesane
#45 opened 2025-12-17 02:48:52 +00:00 by siennathesane
#44 opened 2025-12-17 02:48:44 +00:00 by siennathesane
#43 opened 2025-12-17 02:48:37 +00:00 by siennathesane
#42 opened 2025-12-17 02:48:00 +00:00 by siennathesane
#41 opened 2025-12-17 02:47:53 +00:00 by siennathesane
#40 opened 2025-12-17 02:47:46 +00:00 by siennathesane
#39 opened 2025-12-17 02:47:39 +00:00 by siennathesane
#38 opened 2025-12-17 02:47:32 +00:00 by siennathesane