v2
Asset Pipeline & Rendering
Goal: Load real assets, custom rendering, basic animations
Scope:
- Rendering: Vendor Bevy renderer (Phases 1-4+)
- Assets: GLTF models, textures, basic skeletal animations
- Agent Simulation: Substrate, Institutions, Relationships, Conditions (Phases 5-8)
- Spatial Audio: Steam Audio, bus mixing (Phases 2-4)
- Terrain: Early terrain designer implementation
Deliverable: Real 3D models with animations, custom rendering pipeline, richer behaviors, 3D audio.
0% Completed
#46
opened 2025-12-17 02:48:59 +00:00 by siennathesane
#45
opened 2025-12-17 02:48:52 +00:00 by siennathesane
#44
opened 2025-12-17 02:48:44 +00:00 by siennathesane
#43
opened 2025-12-17 02:48:37 +00:00 by siennathesane
#42
opened 2025-12-17 02:48:00 +00:00 by siennathesane
#41
opened 2025-12-17 02:47:53 +00:00 by siennathesane
#40
opened 2025-12-17 02:47:46 +00:00 by siennathesane
#39
opened 2025-12-17 02:47:39 +00:00 by siennathesane
#38
opened 2025-12-17 02:47:32 +00:00 by siennathesane