28 lines
713 B
Rust
28 lines
713 B
Rust
//! Camera configuration
|
|
//!
|
|
//! This module handles the 3D camera setup for the cube demo.
|
|
|
|
use bevy::prelude::*;
|
|
|
|
pub struct CameraPlugin;
|
|
|
|
impl Plugin for CameraPlugin {
|
|
fn build(&self, app: &mut App) {
|
|
app.add_systems(Startup, setup_camera);
|
|
}
|
|
}
|
|
|
|
/// Set up the 3D camera
|
|
///
|
|
/// Camera is positioned at (4, 3, 6) looking at the cube's initial position (0, 0.5, 0).
|
|
/// This provides a good viewing angle to see the cube, ground plane, and any movements.
|
|
fn setup_camera(mut commands: Commands) {
|
|
info!("Setting up camera");
|
|
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Transform::from_xyz(4.0, 3.0, 6.0)
|
|
.looking_at(Vec3::new(0.0, 0.5, 0.0), Vec3::Y),
|
|
));
|
|
}
|