BREAKING CHANGES: - Relationship syntax now requires blocks for all participants - Removed self/other perspective blocks from relationships - Replaced 'guard' keyword with 'if' for behavior tree decorators Language Features: - Add tree-sitter grammar with improved if/condition disambiguation - Add comprehensive tutorial and reference documentation - Add SBIR v0.2.0 binary format specification - Add resource linking system for behaviors and schedules - Add year-long schedule patterns (day, season, recurrence) - Add behavior tree enhancements (named nodes, decorators) Documentation: - Complete tutorial series (9 chapters) with baker family examples - Complete reference documentation for all language features - SBIR v0.2.0 specification with binary format details - Added locations and institutions documentation Examples: - Convert all examples to baker family scenario - Add comprehensive working examples Tooling: - Zed extension with LSP integration - Tree-sitter grammar for syntax highlighting - Build scripts and development tools Version Updates: - Main package: 0.1.0 → 0.2.0 - Tree-sitter grammar: 0.1.0 → 0.2.0 - Zed extension: 0.1.0 → 0.2.0 - Storybook editor: 0.1.0 → 0.2.0
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<h1 id="locations"><a class="header" href="#locations">Locations</a></h1>
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<p>Locations define places in your world – rooms, buildings, cities, landscapes, or abstract spaces. They provide spatial context for characters, events, and narratives.</p>
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<hr />
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<h2 id="syntax"><a class="header" href="#syntax">Syntax</a></h2>
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<pre><code class="language-bnf"><location-decl> ::= "location" <identifier> "{" <field>* <prose-block>* "}"
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</code></pre>
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<p>A location declaration consists of:</p>
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<ul>
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<li>The <code>location</code> keyword</li>
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<li>A unique name (identifier)</li>
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<li>A body block containing fields and optional prose blocks</li>
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</ul>
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<p>Locations are one of the simpler declaration types – they hold fields and prose blocks but do not support resource linking (<code>uses behaviors</code> / <code>uses schedule</code>) like characters or institutions.</p>
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<hr />
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<h2 id="basic-location"><a class="header" href="#basic-location">Basic Location</a></h2>
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<p>The simplest location has a name and descriptive fields:</p>
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<pre><code class="language-storybook">location BakersBakery {
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type: bakery
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capacity: 30
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address: "14 Main Street"
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open_hours: "06:00-18:00"
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}
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</code></pre>
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<p>Fields can use any <a href="./18-value-types.html">value type</a>: integers, floats, strings, booleans, enums, lists, ranges, and durations.</p>
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<hr />
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<h2 id="fields"><a class="header" href="#fields">Fields</a></h2>
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<p>Location fields describe properties of the place:</p>
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<pre><code class="language-storybook">location BakerHome {
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type: residence
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bedrooms: 3
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has_garden: true
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garden_size_sqft: 450.0
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residents: ["Martha", "David", "Jane"]
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comfort_level: 0.85
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}
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</code></pre>
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<h3 id="common-field-patterns"><a class="header" href="#common-field-patterns">Common Field Patterns</a></h3>
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<div class="table-wrapper"><table><thead><tr><th>Field</th><th>Type</th><th>Description</th></tr></thead><tbody>
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<tr><td><code>type</code></td><td>enum/identifier</td><td>Category of the place</td></tr>
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<tr><td><code>capacity</code></td><td>integer</td><td>How many can be in this place</td></tr>
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<tr><td><code>size</code></td><td>enum/float</td><td>Physical size</td></tr>
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<tr><td><code>coordinates</code></td><td>integer/float</td><td>Position in a world map</td></tr>
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<tr><td><code>accessible</code></td><td>boolean</td><td>Whether characters can enter</td></tr>
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</tbody></table>
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</div>
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<p>These are conventions, not enforced schema. You define whatever fields are meaningful for your world.</p>
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<hr />
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<h2 id="prose-blocks"><a class="header" href="#prose-blocks">Prose Blocks</a></h2>
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<p>Locations support prose blocks for rich narrative content. Prose blocks are delimited by <code>---tag</code> markers:</p>
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<pre><code class="language-storybook">location BakersBakery {
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type: bakery
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capacity: 30
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---description
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A warm, inviting bakery on Main Street. The smell of fresh bread
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wafts out the door every morning at dawn. Martha has run the shop
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for fifteen years, and the locals consider it the heart of the
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neighborhood.
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---
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---atmosphere
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Flour dust catches the light from tall windows. A display case
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holds rows of golden pastries. Behind the counter, the kitchen
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hums with activity from 4 AM onward.
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---
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}
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</code></pre>
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<p><strong>Prose block rules:</strong></p>
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<ul>
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<li>Start with <code>---tag_name</code> on its own line</li>
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<li>Content is free-form text (Markdown supported)</li>
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<li>End with <code>---</code> on its own line</li>
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<li>The tag name becomes the key for retrieval</li>
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<li>Multiple prose blocks per location are allowed</li>
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<li>Each tag must be unique within the location</li>
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</ul>
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<hr />
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<h2 id="ranges"><a class="header" href="#ranges">Ranges</a></h2>
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<p>Locations can use range values for procedural variation:</p>
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<pre><code class="language-storybook">location MarketSquare {
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type: outdoor_market
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stalls: 10..25
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daily_visitors: 50..200
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noise_level: 0.4..0.9
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}
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</code></pre>
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<p>When instantiated, values are selected from within the specified range. This is useful for locations that should vary across simulation runs.</p>
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<hr />
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<h2 id="lists"><a class="header" href="#lists">Lists</a></h2>
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<p>Locations can hold list values:</p>
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<pre><code class="language-storybook">location BakersBakery {
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type: bakery
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products: ["sourdough", "croissants", "rye bread", "cinnamon rolls"]
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equipment: ["stone oven", "mixing station", "proofing cabinet"]
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}
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</code></pre>
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<hr />
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<h2 id="referencing-other-entities"><a class="header" href="#referencing-other-entities">Referencing Other Entities</a></h2>
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<p>Location fields can reference other declarations by name:</p>
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<pre><code class="language-storybook">location BakersBakery {
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type: bakery
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owner: Martha
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neighborhood: MainStreet
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part_of: TownCenter
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}
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</code></pre>
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<p>These are identifier references – they are not validated as cross-references at parse time, but the resolver checks that referenced names exist in the name table.</p>
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<hr />
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<h2 id="nested-structure-with-fields"><a class="header" href="#nested-structure-with-fields">Nested Structure with Fields</a></h2>
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<p>You can model spatial hierarchy using fields:</p>
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<pre><code class="language-storybook">location BakersBakery {
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type: bakery
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parent: MainStreet
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// Zones within the bakery
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has_kitchen: true
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has_storefront: true
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has_storage_room: true
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// Dimensions
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total_sqft: 1200
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kitchen_sqft: 600
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storefront_sqft: 400
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storage_sqft: 200
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}
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location MainStreet {
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type: street
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parent: TownCenter
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length_meters: 500
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shops: 12
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}
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location TownCenter {
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type: district
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population: 2000
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}
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</code></pre>
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<p>There is no built-in parent-child relationship for locations – you model hierarchy through conventional field names like <code>part_of</code>, <code>parent</code>, or <code>contains</code>.</p>
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<hr />
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<h2 id="location-with-enum-fields"><a class="header" href="#location-with-enum-fields">Location with Enum Fields</a></h2>
|
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<p>Use <a href="./16-other-declarations.html#enums">enums</a> for type-safe categorization:</p>
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<pre><code class="language-storybook">enum PlaceType {
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residence, shop, workshop, office,
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park, street, square, church
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}
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enum Accessibility {
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public, private, restricted, members_only
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}
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location BakersBakery {
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type: shop
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accessibility: public
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capacity: 30
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}
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location BakerHome {
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type: residence
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accessibility: private
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capacity: 8
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}
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</code></pre>
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<hr />
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<h2 id="complete-example-baker-family-locations"><a class="header" href="#complete-example-baker-family-locations">Complete Example: Baker Family Locations</a></h2>
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<pre><code class="language-storybook">use schema::enums::{PlaceType, Accessibility};
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location BakersBakery {
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type: shop
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accessibility: public
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owner: Martha
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address: "14 Main Street"
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capacity: 30
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employees: 4
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established: "2011"
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specialty: "artisan sourdough"
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daily_output_loaves: 80..120
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---description
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Martha Baker's artisan bakery, known throughout town for its
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sourdough and pastries. The shop opens at 6 AM sharp, and by
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mid-morning there's usually a line out the door.
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---
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---history
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Originally a hardware store, Martha converted the space after
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winning a local baking competition. The stone oven was imported
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from France and is the heart of the operation.
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---
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}
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location BakerHome {
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type: residence
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accessibility: private
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address: "22 Elm Lane"
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bedrooms: 4
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has_garden: true
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garden_size_sqft: 600
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residents: ["Martha", "David", "Jane", "Tom"]
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comfort_level: 0.9
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---description
|
||
A comfortable family home on a quiet street. The kitchen is
|
||
oversized (Martha insisted) and there's always something
|
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baking, even at home.
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---
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}
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||
|
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location BakersGuildHall {
|
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type: office
|
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accessibility: members_only
|
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address: "7 Guild Row"
|
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capacity: 100
|
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meeting_room_capacity: 40
|
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established: "1892"
|
||
|
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---description
|
||
The historic headquarters of the Bakers Guild, where trade
|
||
matters are discussed and apprenticeships are arranged.
|
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---
|
||
}
|
||
</code></pre>
|
||
<hr />
|
||
<h2 id="validation-rules"><a class="header" href="#validation-rules">Validation Rules</a></h2>
|
||
<ol>
|
||
<li><strong>Unique names</strong>: Location names must be unique within their scope</li>
|
||
<li><strong>Valid field values</strong>: All fields must have values that conform to <a href="./18-value-types.html">value types</a></li>
|
||
<li><strong>Unique field names</strong>: No duplicate field names within a location</li>
|
||
<li><strong>Unique prose tags</strong>: No duplicate prose block tags within a location</li>
|
||
<li><strong>Valid identifiers</strong>: Location names must follow identifier rules (<code>[a-zA-Z_][a-zA-Z0-9_]*</code>)</li>
|
||
</ol>
|
||
<hr />
|
||
<h2 id="locations-vs-other-declarations"><a class="header" href="#locations-vs-other-declarations">Locations vs. Other Declarations</a></h2>
|
||
<div class="table-wrapper"><table><thead><tr><th>Aspect</th><th>Locations</th><th>Institutions</th><th>Characters</th></tr></thead><tbody>
|
||
<tr><td>Purpose</td><td>Physical/abstract places</td><td>Organizations/groups</td><td>Individuals</td></tr>
|
||
<tr><td>Resource linking</td><td>No</td><td>Yes</td><td>Yes</td></tr>
|
||
<tr><td>Prose blocks</td><td>Yes</td><td>Yes</td><td>Yes</td></tr>
|
||
<tr><td>Species</td><td>No</td><td>No</td><td>Yes</td></tr>
|
||
<tr><td>Templates</td><td>No</td><td>No</td><td>Yes</td></tr>
|
||
</tbody></table>
|
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</div>
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<p>Locations are intentionally simple. They define <em>where</em> things happen. For <em>who</em> does things, use <a href="./10-characters.html">characters</a>. For <em>organizational structures</em>, use <a href="./16b-institutions.html">institutions</a>.</p>
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||
<hr />
|
||
<h2 id="cross-references"><a class="header" href="#cross-references">Cross-References</a></h2>
|
||
<ul>
|
||
<li><a href="./10-characters.html">Characters</a> – Characters can reference locations via fields</li>
|
||
<li><a href="./16b-institutions.html">Institutions</a> – Institutions can be associated with locations</li>
|
||
<li><a href="./14-schedules.html">Schedules</a> – Schedule activities can reference locations</li>
|
||
<li><a href="./18-value-types.html">Value Types</a> – All field value types</li>
|
||
<li><a href="./16-other-declarations.html">Other Declarations</a> – Overview of all utility declarations</li>
|
||
<li><a href="./19-validation.html">Validation Rules</a> – Complete validation reference</li>
|
||
</ul>
|
||
|
||
</main>
|
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|
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<nav class="nav-wrapper" aria-label="Page navigation">
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<!-- Mobile navigation buttons -->
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