BREAKING CHANGES: - Relationship syntax now requires blocks for all participants - Removed self/other perspective blocks from relationships - Replaced 'guard' keyword with 'if' for behavior tree decorators Language Features: - Add tree-sitter grammar with improved if/condition disambiguation - Add comprehensive tutorial and reference documentation - Add SBIR v0.2.0 binary format specification - Add resource linking system for behaviors and schedules - Add year-long schedule patterns (day, season, recurrence) - Add behavior tree enhancements (named nodes, decorators) Documentation: - Complete tutorial series (9 chapters) with baker family examples - Complete reference documentation for all language features - SBIR v0.2.0 specification with binary format details - Added locations and institutions documentation Examples: - Convert all examples to baker family scenario - Add comprehensive working examples Tooling: - Zed extension with LSP integration - Tree-sitter grammar for syntax highlighting - Build scripts and development tools Version Updates: - Main package: 0.1.0 → 0.2.0 - Tree-sitter grammar: 0.1.0 → 0.2.0 - Zed extension: 0.1.0 → 0.2.0 - Storybook editor: 0.1.0 → 0.2.0
63 lines
1.5 KiB
Markdown
63 lines
1.5 KiB
Markdown
# [Chapter Title]
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> **Learning Objective**: By the end of this chapter, you'll be able to [specific skill].
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## Why This Matters
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[Motivation - explain why this concept is important for storytelling. Connect to narrative creation, not just technical details. Make it inspiring!]
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## The Concept
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[Gentle introduction with metaphor or analogy. Explain in plain language before showing code. Build intuition.]
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## Example: [Descriptive Name]
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Let's see this in action with [character/scenario]:
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```storybook
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[Complete, working example with meaningful names]
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```
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### Walking Through the Example
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[Step-by-step explanation of the code above. Call attention to important details. Explain each part's purpose.]
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### Why It Works
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[Explain the semantics - what happens when this code runs? Connect code structure to narrative outcome.]
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## Try It Yourself
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[Guided exercise with clear instructions. Suggest modifications. Encourage experimentation.]
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```storybook
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[Exercise template or starting point]
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```
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## Common Patterns
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[Show 2-3 variations of this concept. Highlight when to use each.]
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## Tips and Tricks
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- **[Tip 1]**: [Practical advice]
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- **[Tip 2]**: [Helpful hint]
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- **[Tip 3]**: [Common pitfall to avoid]
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## Key Takeaways
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- [Main concept 1]
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- [Main concept 2]
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- [Main concept 3]
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- [How this enables storytelling]
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## What's Next
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[Bridge to next chapter. Create excitement. Show how concepts build.]
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→ [Next: Chapter Name](next-chapter.md)
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---
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**Quick Reference**: [Link to relevant reference section]
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