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storybook/storybook-editor/assets/fonts/README.md
Sienna Meridian Satterwhite 16deb5d237 release: Storybook v0.2.0 - Major syntax and features update
BREAKING CHANGES:
- Relationship syntax now requires blocks for all participants
- Removed self/other perspective blocks from relationships
- Replaced 'guard' keyword with 'if' for behavior tree decorators

Language Features:
- Add tree-sitter grammar with improved if/condition disambiguation
- Add comprehensive tutorial and reference documentation
- Add SBIR v0.2.0 binary format specification
- Add resource linking system for behaviors and schedules
- Add year-long schedule patterns (day, season, recurrence)
- Add behavior tree enhancements (named nodes, decorators)

Documentation:
- Complete tutorial series (9 chapters) with baker family examples
- Complete reference documentation for all language features
- SBIR v0.2.0 specification with binary format details
- Added locations and institutions documentation

Examples:
- Convert all examples to baker family scenario
- Add comprehensive working examples

Tooling:
- Zed extension with LSP integration
- Tree-sitter grammar for syntax highlighting
- Build scripts and development tools

Version Updates:
- Main package: 0.1.0 → 0.2.0
- Tree-sitter grammar: 0.1.0 → 0.2.0
- Zed extension: 0.1.0 → 0.2.0
- Storybook editor: 0.1.0 → 0.2.0
2026-02-13 21:52:03 +00:00

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Markdown

# Fonts for Storybook Editor
## Required Fonts
### Geist (UI Text)
- **Source**: https://vercel.com/font
- **License**: SIL Open Font License
- **Files needed**:
- `Geist-Regular.otf` (400)
- `Geist-Medium.otf` (500)
- `Geist-SemiBold.otf` (600)
### Monaspace Neon (Code)
- **Source**: https://github.com/githubnext/monaspace
- **License**: SIL Open Font License
- **Files needed**:
- `MonaspaceNeon-Regular.otf` (400)
- `MonaspaceNeon-SemiBold.otf` (600)
## Installation
1. Download Geist from https://vercel.com/font
2. Download Monaspace from https://github.com/githubnext/monaspace/releases
3. Extract and copy the `.otf` files to this directory
## Usage in Iced
Fonts will be embedded at compile time using `include_bytes!()` and loaded via Iced's font system.