• v0

    57%
    6 Open
    8 Closed
    Updated 2026-03-06 13:21:24 +00:00
    2026-01-02

    Core Tech Validation (Headless-First)

    Goal: Prove the hardest risks work in tests/desktop, no iPad hardware needed

    Deliverable:

    • CRDT sync converges across 4 simulated peers
    • State persists and reloads correctly
    • Session lifecycle (connect/disconnect/rejoin) works
    • Synced cube entities maintain consistency
    • All tests pass on macOS desktop

    Scope: Desktop tests only, no iPad hardware required

  • v1

    0%
    29 Open
    0 Closed
    Updated 2026-03-06 13:21:24 +00:00
    9999-01-01

    Advanced Engine Systems (iPad Hardware)

    Goal: Prove complex systems work together on actual hardware

    Scope:

    • Agent Simulation: Foundation, Life Arc, Schedule, Behavior Trees, Performance, Networking (Phases 1-4, 11-12)
    • Spatial Audio: Firewheel integration (Phase 1)
    • Platform: Apple Pencil input validation
    • RFC: Terrain Designer design doc
    • Validation: 50 synced entities @ 60 FPS on iPad

    Deliverable: iPad app with synced entities executing behaviors, test audio playback, pencil input. Debug visualization.

  • v2

    0%
    29 Open
    0 Closed
    Updated 2026-03-06 13:21:24 +00:00
    9999-01-01

    Asset Pipeline & Rendering

    Goal: Load real assets, custom rendering, basic animations

    Scope:

    • Rendering: Vendor Bevy renderer (Phases 1-4+)
    • Assets: GLTF models, textures, basic skeletal animations
    • Agent Simulation: Substrate, Institutions, Relationships, Conditions (Phases 5-8)
    • Spatial Audio: Steam Audio, bus mixing (Phases 2-4)
    • Terrain: Early terrain designer implementation

    Deliverable: Real 3D models with animations, custom rendering pipeline, richer behaviors, 3D audio.

  • v3

    0%
    29 Open
    0 Closed
    Updated 2026-03-06 13:21:24 +00:00
    9999-01-01

    Visual Polish & Advanced Features

    Goal: Particles, advanced rendering, full simulation depth

    Scope:

    • Rendering: Particles, lighting, shadows, post-processing
    • Agent Simulation: Tools, Production, full 200+ entities (Phases 9-10)
    • Spatial Audio: Full feature set (Phases 5-8)
    • Terrain: WFC generation

    Deliverable: Polished visuals, full agent simulation, complete feature set.