2025-09-28 - 2026-03-28

Overview

8 Active Pull Requests
132 Active Issues
Excluding merges, 1 author has pushed 44 commits to mainline and 61 commits to all branches. On mainline, 533 files have changed and there have been 187776 additions and 45838 deletions.

3 Releases published by 1 user

Published v0.1.2 2026-02-07 19:17:29 +00:00

Published v0.1.1 2026-02-06 20:38:44 +00:00

Published v0.1.0 2026-02-06 20:15:22 +00:00

8 Pull requests merged by 1 user

Merged #142 Bump clap from 4.5.53 to 4.5.57 2026-02-07 12:44:05 +00:00

Merged #141 Bump proc-macro2 from 1.0.103 to 1.0.106 2026-02-07 12:43:48 +00:00

Merged #140 Bump criterion from 0.5.1 to 0.8.2 2026-02-07 12:10:12 +00:00

Merged #143 Bump glam from 0.29.3 to 0.30.9 2026-02-07 12:08:58 +00:00

Merged #139 Bump bytemuck from 1.24.0 to 1.25.0 2026-02-07 00:40:37 +00:00

Merged #138 Bump tracing-subscriber from 0.3.20 to 0.3.22 2026-02-07 00:40:10 +00:00

Merged #137 Bump time from 0.3.44 to 0.3.47 in the cargo group across 1 directory 2026-02-07 00:39:38 +00:00

Merged #136 Bump bytes from 1.11.0 to 1.11.1 in the cargo group across 1 directory 2026-02-06 20:22:48 +00:00

11 Issues closed from 1 user

Closed #129 CRDT Sync Validation Demo 2025-12-28 18:08:40 +00:00

Closed #124 Define v0 Core Tech Validation Demos 2025-12-24 00:07:52 +00:00

Closed #10 Update Cargo.toml to remove Bevy renderer dependencies 2025-12-23 23:59:54 +00:00

Closed #9 Vendor wgpu integration helpers 2025-12-23 23:59:45 +00:00

Closed #8 Vendor bevy_core_pipeline 2025-12-23 23:59:33 +00:00

Closed #7 Vendor bevy_pbr for materials and lighting 2025-12-23 23:59:21 +00:00

Closed #6 Vendor bevy_render core module 2025-12-23 23:59:08 +00:00

Closed #128 SQLite Schema Design and Migration System 2025-12-17 21:51:16 +00:00

Closed #50 Connect all sources to appropriate buses 2025-12-17 02:52:20 +00:00

Closed #49 Implement bus Firewheel nodes (gain, EQ, sends) 2025-12-17 02:52:13 +00:00

Closed #48 Create MixerState resource with bus hierarchy 2025-12-17 02:52:07 +00:00

132 Issues created by 1 user

Opened #1 Feature: Adaptive Frame Rate and Battery Management 2025-12-13 22:49:27 +00:00

Opened #2 Vendor Bevy Renderer and Eliminate Window Component Duplication 2025-12-14 23:16:25 +00:00

Opened #3 Investigate and submit fix for winit iOS event loop ordering bug 2025-12-15 22:31:29 +00:00

Opened #4 Spatial Audio System 2025-12-16 21:55:38 +00:00

Opened #5 Agent Simulation Framework 2025-12-17 01:09:12 +00:00

Opened #6 Vendor bevy_render core module 2025-12-17 01:40:45 +00:00

Opened #7 Vendor bevy_pbr for materials and lighting 2025-12-17 01:41:00 +00:00

Opened #8 Vendor bevy_core_pipeline 2025-12-17 01:41:10 +00:00

Opened #9 Vendor wgpu integration helpers 2025-12-17 01:41:22 +00:00

Opened #10 Update Cargo.toml to remove Bevy renderer dependencies 2025-12-17 01:41:32 +00:00

Opened #11 Smoke test: Verify rendering still works after vendoring 2025-12-17 01:41:41 +00:00

Opened #12 Design WindowInfo abstraction for render queries 2025-12-17 01:58:28 +00:00

Opened #13 Modify renderer initialization to accept winit handles 2025-12-17 01:58:37 +00:00

Opened #14 Update RawHandleWrapper to provide window info 2025-12-17 01:58:45 +00:00

Opened #15 Refactor camera viewport calculations 2025-12-17 01:58:55 +00:00

Opened #16 Audit and update all window queries in render systems 2025-12-17 01:59:02 +00:00

Opened #17 Verify PBR materials work with new architecture 2025-12-17 01:59:13 +00:00

Opened #18 Remove bevy::window::Window creation from iOS executor 2025-12-17 02:17:56 +00:00

Opened #19 Remove bevy::window::Window creation from desktop executor 2025-12-17 02:18:00 +00:00

Opened #20 Migrate window config to winit WindowAttributes 2025-12-17 02:18:03 +00:00

Opened #21 Remove WindowMode enum usage 2025-12-17 02:18:06 +00:00

Opened #22 Clean up unused imports and dead code from executor refactor 2025-12-17 02:18:10 +00:00

Opened #23 Update debug UI to query scale factor from winit 2025-12-17 02:18:39 +00:00

Opened #24 Verify custom input system compatibility 2025-12-17 02:18:42 +00:00

Opened #25 Test DPI scaling on HiDPI displays 2025-12-17 02:18:46 +00:00

Opened #26 Update debug UI documentation 2025-12-17 02:18:49 +00:00

Opened #27 PBR materials test with low-poly assets 2025-12-17 02:19:21 +00:00

Opened #28 Lighting system verification 2025-12-17 02:19:24 +00:00

Opened #29 Cross-platform testing battery 2025-12-17 02:19:28 +00:00

Opened #30 Update architecture documentation 2025-12-17 02:19:31 +00:00

Opened #31 Remove obsolete TODOs and comments 2025-12-17 02:19:34 +00:00

Opened #32 Create before/after architecture diagrams 2025-12-17 02:19:38 +00:00

Opened #33 Add Firewheel dependency and create audio module structure 2025-12-17 02:46:01 +00:00

Opened #34 Implement audio graph initialization and lifecycle 2025-12-17 02:46:37 +00:00

Opened #35 Create sample playback nodes and basic routing 2025-12-17 02:46:45 +00:00

Opened #36 Implement cpal audio output integration 2025-12-17 02:46:52 +00:00

Opened #37 Verify basic playback works (smoke test) 2025-12-17 02:46:58 +00:00

Opened #38 Add steam-audio dependency (audionimbus bindings) 2025-12-17 02:47:32 +00:00

Opened #39 Create Firewheel processor node for Steam Audio 2025-12-17 02:47:39 +00:00

Opened #40 Implement HRTF initialization with default dataset 2025-12-17 02:47:46 +00:00

Opened #41 Implement distance attenuation and air absorption 2025-12-17 02:47:53 +00:00

Opened #42 Test binaural output with positioned source 2025-12-17 02:48:00 +00:00

Opened #43 Create AudioSource and AudioListener components 2025-12-17 02:48:37 +00:00

Opened #44 Implement position sync system (Transform → atomics) 2025-12-17 02:48:44 +00:00

Opened #45 Implement component lifecycle (Added/Removed) 2025-12-17 02:48:52 +00:00

Opened #46 Create audio asset loading system 2025-12-17 02:48:59 +00:00

Opened #47 Test with moving sources and listener 2025-12-17 02:49:06 +00:00

Opened #48 Create MixerState resource with bus hierarchy 2025-12-17 02:49:46 +00:00

Opened #49 Implement bus Firewheel nodes (gain, EQ, sends) 2025-12-17 02:49:49 +00:00

Opened #50 Connect all sources to appropriate buses 2025-12-17 02:49:51 +00:00

Opened #51 Create MixerState resource with bus hierarchy 2025-12-17 02:53:48 +00:00

Opened #52 Implement bus Firewheel nodes (gain, EQ, sends) 2025-12-17 02:54:12 +00:00

Opened #53 Connect all sources to appropriate buses 2025-12-17 02:54:19 +00:00

Opened #54 Add master bus with limiting 2025-12-17 02:54:26 +00:00

Opened #55 Test bus gain changes propagate correctly 2025-12-17 02:54:33 +00:00

Opened #56 Implement priority scoring system 2025-12-17 02:55:02 +00:00

Opened #57 Add distance and amplitude culling 2025-12-17 02:56:12 +00:00

Opened #58 Enforce voice limit (64 simultaneous) 2025-12-17 02:56:20 +00:00

Opened #59 Optimize with spatial hashing 2025-12-17 02:56:26 +00:00

Opened #60 Test with 200+ sources in dense scene 2025-12-17 02:56:32 +00:00

Opened #61 Implement gizmo rendering for active sources 2025-12-17 02:57:09 +00:00

Opened #62 Add color-coding by bus type 2025-12-17 02:57:16 +00:00

Opened #63 Implement amplitude animation (brightness pulse) 2025-12-17 02:57:23 +00:00

Opened #64 Add selection raycasting and inspector panel 2025-12-17 02:57:30 +00:00

Opened #65 Add occlusion ray visualization 2025-12-17 02:57:36 +00:00

Opened #66 Test on complex scene with 50+ sources 2025-12-17 02:57:43 +00:00

Opened #67 Implement egui mixer panel with channel strips 2025-12-17 02:58:19 +00:00

Opened #68 Add EQ controls (3-band, collapsible) 2025-12-17 02:58:26 +00:00

Opened #69 Add solo/mute buttons 2025-12-17 02:58:32 +00:00

Opened #70 Implement metering (peak/RMS from audio thread) 2025-12-17 02:58:40 +00:00

Opened #71 Add LUFS integrated loudness meter 2025-12-17 02:58:47 +00:00

Opened #72 Implement preset save/load (JSON) 2025-12-17 02:58:53 +00:00

Opened #73 Implement SoundscapeZone component 2025-12-17 02:59:53 +00:00

Opened #74 Add zone activation system (listener position) 2025-12-17 03:00:00 +00:00

Opened #75 Implement crossfading between overlapping zones 2025-12-17 03:00:06 +00:00

Opened #76 Add randomized layer playback 2025-12-17 03:00:13 +00:00

Opened #77 Test with 10+ overlapping zones 2025-12-17 03:00:20 +00:00

Opened #78 Define entity component categories and marker traits 2025-12-17 03:20:19 +00:00

Opened #79 Implement Lifecycle state machine for all entity types 2025-12-17 03:20:47 +00:00

Opened #80 Implement PhysicalPresence component with position and movement 2025-12-17 03:20:49 +00:00

Opened #81 Implement Needs system (biological and psychological drives) 2025-12-17 03:20:52 +00:00

Opened #82 Implement Instincts system (species-typical behaviors) 2025-12-17 03:20:55 +00:00

Opened #83 Implement life arc state machines (Child → Adult → Elder) 2025-12-17 03:21:20 +00:00

Opened #84 Implement autonomy gradient (None → Partial → Full) 2025-12-17 03:21:22 +00:00

Opened #85 Implement life arc transition triggers 2025-12-17 03:21:25 +00:00

Opened #86 Implement daily schedule generation from roles 2025-12-17 03:21:52 +00:00

Opened #87 Implement schedule authority model (autonomous, external, partial) 2025-12-17 03:21:54 +00:00

Opened #88 Implement shared commitments between related entities 2025-12-17 03:21:57 +00:00

Opened #89 Implement schedule regeneration on condition changes 2025-12-17 03:22:00 +00:00

Opened #90 Implement behavior tree framework and evaluation engine 2025-12-17 03:22:23 +00:00

Opened #91 Implement activity-specific behavior trees 2025-12-17 03:22:26 +00:00

Opened #92 Implement need-driven behavior prioritization 2025-12-17 03:22:28 +00:00

Opened #93 Implement substrate layer types (substances, temperature, light, sound, air quality, contagion) 2025-12-17 03:22:53 +00:00

Opened #94 Implement trigger volume system for spatial events 2025-12-17 03:22:56 +00:00

Opened #95 Implement generic substance transfer and consumption 2025-12-17 03:22:58 +00:00

Opened #96 Implement Institution entity type with Governance, Resources, Reputation 2025-12-17 03:23:22 +00:00

Opened #97 Implement shared blackboard state for coordination 2025-12-17 03:23:25 +00:00

Opened #98 Implement worker schedule template generation 2025-12-17 03:23:27 +00:00

Opened #99 Implement Relationship state and evolution 2025-12-17 03:24:09 +00:00

Opened #100 Implement bond types (Romantic, Familial, Friendship, Professional, Caretaking) 2025-12-17 03:24:12 +00:00

Opened #101 Implement coordination levels (None → AdHoc → Recurring → Cohabiting → Dependent) 2025-12-17 03:24:15 +00:00

Opened #102 Implement relationship effects on all simulation layers 2025-12-17 03:24:18 +00:00

Opened #103 Implement Condition system with severity and duration 2025-12-17 03:24:57 +00:00

Opened #104 Implement condition effects (need modifiers, capability modifiers, schedule overrides, behavior modifiers) 2025-12-17 03:25:00 +00:00

Opened #105 Implement contagion system for spreading conditions 2025-12-17 03:25:03 +00:00

Opened #106 Implement capability types (Movement, Communication, Transformation, Force, Storage) 2025-12-17 03:25:34 +00:00

Opened #107 Implement tool operator modes (Inhabit, Wield, Station, Wear) 2025-12-17 03:25:37 +00:00

Opened #108 Implement tools as institutional resources 2025-12-17 03:25:40 +00:00

Opened #109 Implement tool quality affecting output 2025-12-17 03:25:43 +00:00

Opened #110 Implement batch entity system for multi-step processes 2025-12-17 03:26:12 +00:00

Opened #111 Implement recipe and phase system 2025-12-17 03:26:15 +00:00

Opened #112 Implement interruptible work with state persistence 2025-12-17 03:26:19 +00:00

Opened #113 Implement simulation tier system (Attached, Nearby, Background, Wildlife) 2025-12-17 03:26:49 +00:00

Opened #114 Implement tier promotion/demotion based on player proximity 2025-12-17 03:26:52 +00:00

Opened #115 Implement discrete event simulation and wake queue 2025-12-17 03:26:55 +00:00

Opened #116 Implement CRDT-based state synchronization for slow-changing layers 2025-12-17 03:27:45 +00:00

Opened #117 Implement behavior tree outcome synchronization 2025-12-17 03:27:47 +00:00

Opened #118 Implement entity ownership model 2025-12-17 03:27:50 +00:00

Opened #119 Implement spatial ownership for substrate 2025-12-17 03:27:54 +00:00

Opened #120 [PLACEHOLDER] Apple Pencil input validation on iPad hardware 2025-12-17 04:11:18 +00:00

Opened #122 [PLACEHOLDER] Bevy Renderer Vendoring Epic 2025-12-17 04:11:26 +00:00

Opened #124 Define v0 Core Tech Validation Demos 2025-12-17 04:12:05 +00:00

Opened #125 [PLACEHOLDER] Create v0 Technical Architecture Video/Documentation 2025-12-17 04:12:09 +00:00

Opened #127 [PLACEHOLDER] Prepare Marathon for open-source release 2025-12-17 04:14:03 +00:00

Opened #128 SQLite Schema Design and Migration System 2025-12-17 13:58:56 +00:00

Opened #129 CRDT Sync Validation Demo 2025-12-17 13:59:16 +00:00

Opened #130 Persistence Validation Demo 2025-12-17 13:59:36 +00:00

Opened #131 Session Lifecycle Management Demo 2025-12-17 13:59:54 +00:00

Opened #132 Networking Toggle Validation Demo 2025-12-17 14:00:28 +00:00

Opened #133 Data-Driven Entity System Demo 2025-12-17 14:01:26 +00:00

Opened #134 Create entity database inspection devtool 2025-12-17 16:07:39 +00:00

Opened #135 Add security controls for Unix domain socket control interface in release builds 2025-12-24 00:31:05 +00:00